![]() Change the default value for contrast to zero in color correction AOVs, color correction texture, and noise texture.Fixed the return value types of hit:obj-seed and hit:instance-id OSL attributes.Improved low frequency noise when making changes, eg moving the camera.Fix corrupt images when multiple GPUs are compositing different output AOVs at the same time.Fixed a massive slow down of wireframe shader on Mac.Fixed a Mac crash during tone mapping of an output AOV, which happens when a scene has baking camera. ![]() Fix render viewport flickering or getting stuck grey due to using an old value for the size of the render image.Add the “Portal” effect to the “Procedural effects” texture.Add utility texture “Instance highlight”.Add the “Candle flame” effect to the “Procedural effects” texture.Fix blank space under render viewport if resetting workspace layout while rendering is paused or finished.Fix the render viewport moving the image a few pixels when resetting workspace layout.Fixed an issue where USDs are not rendered on Mac.Fix a render failure caused by data for baking camera not being uploaded after caching sometimes.We are trying to, but we can’t guarantee that scenes saved with this version will be compatible in future releases.Įdit: added node installer for Enterprise Standalone for Windows, which was missing. Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.Īs with all experimental builds, we advise to not use this release for production purposes. We are aware of some problems still in nested dielectrics and clipping materials on Mac, we will get these fixes out as soon as we can. Unfortunately Brigade is still not quite ready. There are still some items that we are working on, but this build already contains a lot of fixes.
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